I am attaching an excel spreadsheet with the analysis I have been trying to do on the file. At the moment only the first 3 floats and the last long are being used from the 52 bytes of each vertex, and I'd like to know what they are (I expect probably normals and stuff, but haven't tested)Īs well as knowing the patterns to look for in the hex to do it manually, I have also found the array lengths in the file too, but only relative to the mesh/vertex data, not the start of the file as it moves. I can generate a mesh with UV coordinates from a single file by manually tweaking a max script to select different areas of the file, but I would like to understand the file structure better in order to be able to navigate to this point based on data in the file, and possibly also get more from it like bones, skinning (for animation) and materials (mainly so I know it inverts the normals for the mirrored half). ea-183397/ as Balmung) and zaramot have made progress on this already. Other users on this forum renato (who also frequents. Identified the useful parts of the model files Extracted the model (bdae) and texture (pvr) archives I have been researching how to read the model files from the gameloft game Iron Man 3 (in my case for android).
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